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- This is the options Quick Reference
-
- Note: the options BLIND and SAFE has changed syntax since v1.1.
-
- To process <file>.WAD with options
- make a file with the name <file>.REJ
-
- Options syntax: (fastest first)
-
- # The '#' marks a comment line
- LENGTH <Distance>
- DISTANCE <Euclidian distance>
- BLIND <Distance> <Sector list>
- LINE <Line no>
- LEFT <Line no>
- RIGHT <Line no>
- BLOCK <Line no> <Line no>
- ONE <Line no> <Line no>
- INC <Sector> <Sector>
- EXC <Sector> <Sector>
- NOMAP
- SAFE <Distance> <Sector list>
- INV SAFE <Distance> <Sector list>
- INV BLIND <Distance> <Sector list>
- REPORT <Distance>
- PERFECT
-
- <Distance> The distance is the number of sectors between two sectors
- Counted in a strange way. For instance if you want the monsters in
- a sector to be totally blind use 'BLIND <Sector> 0'. If you want them
- to be able to see their own sector use 'BLIND <Sector> 1',
- for neighbours use 2 and so on.
-
- <Euclidian distance> is the distance in 1/10 th of meters (intuitively)
- that monsters can see.
-
- <Line no> Is the number of a TWO SIDED line. This line number can be found
- using almost every WAD builder. (DEU5.21 recommended)
-
- <Sector> is the number of a sector. can also be found
- by the same WAD builder.
-
- <Sector list> Is a list of sector numbers terminated by end of line
- example: 1 2 5 7 9
- Is a list of the sectors 1, 2, 5, 7 and 9.
-
- a brief explanation: (sorted alphabetically)
-
- * BLIND Specifies the distance a monster can see (near sighted)
- BLOCK Monsters can't look through BOTH 2s lines (One is ok)
- DISTANCE The maximum distance a monster can see.
- EXC Excludes view from 1st sector to 2nd. (Overrides all other opt)
- INC Includes LOS from 1st sector to 2nd. (Overrides all other opt)
- * INV BLIND Specifies that monsters can only see outside the distance.
- * INV SAFE Monsters can't see this sector(s) inside the distance.
- LEFT Makes a 2s line that can only be looked through left to right.
- LENGTH Specifies the max # of sectors any monster can see.
- LINE Makes a 2s line impossible to look through for monsters.
- NOMAP Removes the graphical look, and prints only ASCII
- ONE Same as block, but only stops LOS one way.
- PERFECT Generates a perfect reject map.
- REPORT Reports all detected distances >=<distance> to <wad file>.RPT
- RIGHT Makes a 2s line that can only be looked through right to left.
- * SAFE Monsters can't see this sector(s) outside the distance.
-
- Options marked by * indicates that BLIND and SAFE gets
- special meanings when combined with INV BLIND and INV SAFE (respectively)
- for the same sector.
-